Matthew Carlson

Computer Scientist
Game Developer
VR Ethusiast
World Traveler

My Resume


I am a Computer Scientist, Game Developer,
World Traveler, & VR Enthusiast

I have a passion for using technology to improve day-to-day life, and involve myself in projects that push the boundaries of how people interact with technology. I wish to pursue these goals by developing software to engage those with handicaps, allowing them to get access to the same information as everyone else. Additionally, I wish to create simulations of psychological disorders, enabling friends and family members to empathize with those who suffer from them. There is great potential in learning through immersion and I wish to use virtual reality, augmented reality, and software for education.

As a third year Rensselaer Polytechnic Institute Computer Science major, I have had the chance to try the many flavors and dimensions of my field ranging from data mining, to AI, to shaders, to game development. All those fields work together to create the most ideal user experience, and because of this I am looking to pursue a dual major with GSAS (Games and Simulation Arts and Sciences).

I hope to help people understand each other better through the use of technology, providing a platform for empathy.


C++ / C / C#

From game design, game architecture, to algorithms and operating systems


Used as a proof of concept for ideas I have


Used in my position as webmaster for Lakshmi Lab webpage, showcasing research by Dr. K.V. Lakshmi, graduate, and undergradute students

English / Spanish

A bi-lingual international American student, having lived abroad most of my life, and with a hunger to explore the world


The Aquatic Messenger
Magicians and Minions
Fear Factor
Quest Hall
The Mystery of the Hansom Cab

Current Project


The Aquatic Messenger

As a team member for The Aquatic Messenger and The World of Plankton, with the direction of Professor Kathleen Ruiz, we have the mission to educate others about the importance of freshwater ecology. We are using virtual reality and creating a world where a person can immerse themselves in the waters of Lake George. The player will then be able to interact with different zooplankton, phytoplankton and microfossils of different sizes, and in different time periods. Our fresh water ecology is beautiful and our need to conserve it is urgent. We hope to create more awareness by creating these programs for museum settings as well as the general population worldwide.

We have been using Unity to develop both projects, and as of recently we have been exhibiting our project in a number of museums and to investors.

Current Undergraduate Team: Matthew Carlson, Eric Lujan, Brendan Courson, Sol Toder, Harrison Essig, Hongyang Lin, Autumn Walters, Hantian Jiang


Terrium is a longterm online vehicular laser tag game under the direction of Eric Lujan. Terrium is played on land, sea, and air, as well as having a world creation mode where players can create maps that they can actually play in. The game revolves around the concept of non-violent combat, where instead of players having guns and blowing each other up, we decided to take a different approach. With the use of lasers, relaxing original music, and beautiful sound effects, we hope to create a serene, engaging game that players can enjoy. My roles thus far have been helping with debugging, adding components such as the tutorial, develop the business model, and pushing the game from alpha to beta.

We are using Unity for this project, and recently have been showcasing our project in competitions as well as conventions such as GDC. Below is a video I made for our submission to the New York State Game Dev Challenge

Team: Matthew Carlson, Eric Lujan, Nicolas Aragone, Lamp

Voder 2017

The original Voder was created by Homer Dudley in Bell Telephone Laboratory, during the years of 1937-1938, and then showcased in the New York World's Fair in 1939. After that the Voder was stowed away forever. We believe this old, but not yet lost technology, could be of some use, especially as a different approach for a more efficient and lightweight (in terms of usage) text-to-speech system. We are working on digitizing the Voder in our Voder 2017 speech sythensizer, using spectrograms, and sound frequencies for consonants and vowels. We are using the results to create scripts to ease the usage of the digital Voder we have created.

We are using C++ as well as The Synthesis Toolkit to emulate the Voder. We have been actively reaching out to AT&T and Bell Labs for information about frequencies and graphs for pronunciation, and relevant archived information.

Team: Matthew Carlson, Sinclair Gurny, Matthew Dineen, Nitesh Dagli

Work 1

Magicians and Minions

A project I started a year ago with the intention to create a turn-by-turn strategy board game, revolving around the use of unique minions and spells to dominate one's opponent. The game was created on a physical board, and character sheets that the players use to keep track of the values. All of the information is then displayed on the UI for the players to process more easily. I worked on this as part of my Game Development 2 project, but expanding on it beyond the course.

We are using Unity, Maya for the 3D modeling of the characters, and creation of original music.

Team: Matthew Carlson, Robert DeFelice, Rebecca Sheridan, Lilian Campuzano, Josh

Work 1

Game Development I

Fear Factor

As a 3-week assignment our group developed a game based on the theme (paraphrased), "working together for a common goal". With this idea we decided to build on a mechanic where the player can switch between the characters in the game. Using that mechanic, we then developed puzzles based on handicaps of the characters fears (i.e. afraid of the dark, can't be alone). This requires the player to use all the characters to solve the puzzles and get through the area. We are addressing individual fears, as well as recognizing, empthaizing with and working together around those fears for a common goal. The characters in our game are children, as we were playing off the theme of child-like fear, but also creative problem solving.

Our project was made in Unreal Engine 4 and Maya.

Team: Matthew Carlson, Max Sichel, Mengyi Li, Tim Kim, Claire

Work 1

Fear Factor Gameplay

Quest Hall

As a 2-week assignment our group developed a game based on the adjectives "elude" and "creep". We decided to make a very basic dungeon crawler with the place being one of the haunted building on our campus, and the character as a RPI student.

Using Haxeflixel, we were able to create a mechanically sound character, as well as having the character and enemies (police and ghosts) be made as 2D sprites.

Team: Matthew Carlson, Matthew Yoder, CJ Legato, Sara Bruton, and Erik Gunderson

Work 1

The Mystery of the Hansom Cab

As a 2-week assignment our group developing a game based on the book "The Mystery of the Hansom Cab", as well as only having a tap and drag (click and drag) mechanic.

Using Phaser and Javascript, we were able to create a simple, but fun mystery game having players search the homes of suspects, and finding items in the environments. All the art is hand drawn to create a noir effect, as well as having original music.

Team: Matthew Carlson, Axel Stewart, Claire Zhu, Christopher Chen, Daniel Hendricks

Work 1

Git Commits


Current Projects


Projects Completed


Cups of coffee

  • "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects."

    -Robert A. Heinlein


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2005 15th Street, NY, 12180

+1 (925)391-8261